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Dungeons and Dragons one shot - The Tower of the Blue Watch 
We from Internal Rock Studio designed and wrote a complete one shot for you, for free. This module is written for Dungeons and Dragons 5e.
The journey will take your players from level 1 to level 3 while they travel through the Schattenwald, a dark and dangerous forest. There they will encounter friendly halflings to party with, who tell them of an haunted old tower, the Tower of the Blue Watch. What secrets lie within this forgotten ruin and what foes might they encounter there? You are here to find out... 

For whom is this one shot? 
The module is designed and intended to be played by first time players, there are also tons of tips and tricks for first time Dungeon Masters. All in all a beginner friendly adventure. 

Is it really free? 
Yeah this module is free! If you really liked it though and want to support us you are welcome to follow our Patreon. All of the gold you spend there will be used to fund our artist and his work.

Material
- Standard pdf
- Zip file includes all additional material
     - Maps
     - Tokens
     - Paper Minis
     - Printable Stattblocks
     - Item Cards and other printable props

You can find our Patreon here: https://www.patreon.com/InternalRockStudio

You can find the german version here: https://internalrockstudio.itch.io/derturmderblauenwacht

Update 20.07.2024

We fixed some issues with the table of content and other minor things and released the 1.1 Version. All the files are updated.

Update 23.08.2024
We fixed a lot of minor issues, some formatting and spelling errors. We also added a german version, paper minis that can be printed and printable statt blocks. 

Update 30.08.2024
We fixed the problems some printers had with the paper miniatures we provided and fixed some spelling errors ( big thanks to SurfeitOfPenguins)

StatusReleased
CategoryPhysical game
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorInternalRockStudio
GenreAdventure
Tags5e, dnd, One-shot, Tabletop role-playing game

Download

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Click download now to get access to the following files:

English-TheTowerOfTheBlueWatch.pdf 44 MB
English-TheTowerOfTheBlueWatch-LowDPI.pdf 12 MB
Additional Ressources.zip 57 MB

Development log

Comments

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Hey I just ran this a few days ago it was enjoyable. I would suggest buffing the Blue Watch captain because he ended up getting one shot by my players. I loved the boss's design and presentation.

(+1)

Thank you for your Feedback!! Hope you had fun. Am I allowed to ask how many of the skeletons you used ? In the playtests most parties of new players, nearly wiped at this fight because they fought the skeletons and never focused the captain (They also did not use bludgeoning weapons). Did you played it with beginners or veteran players? 

Hey there, wasn't expecting such a fast response.  There were two players and I had 6 skeletons along with the Boss so 7 total.  The players who came were definitely more experienced than I was expecting and that served as a mitigating factor to the difficulty. 

(1 edit)

Was a coincidence, I was currently writing about our new Knave 2e one shot for the Knave 2e Jam. 7 monster for 2 players is a lot! Did they use a bludgeoning weapon? Because thats a general problem with the resistance/vulnerability design of DnD. It is very hard to balance the stat block in a way so the monster has enough Hit points to be fun fight when the players exploit the vulnerability and also not a overkill if they don't. The monster needs to be defeat able for players who attack it with resistant damage types, too. It needs to be a very hard fight but it needs to be possible. So thats the dilemma in that situation, i hope thats understandable :)  

Now I am also intrigued, how did they do against the final boss? Did they directly focus the chest ? Also did the "action fight oriented" boss work well ? 

They used force damage and a flaming sword (warlocks).


They played pretty well and rolled hot.

The Final Boss I found a little hard to balance because it seemed like it should've done better damage but the regeneration mechanic kinda fizzled because the were big on light. 

(+1)

Thx for the feedback, it is very helpful! That fight is pretty hard to balance because of the weakness and strength of the monster (Same problem like before i guess). We had a playtest group wo nuked the chest and killed him pretty fast and one were they fought him in complete darkness, all their attacks had disadvantage and one of them even died. 

Personally I like the strength/weakness of the monsters but maybe it is better to get away from this type of design. Not sure, it is hard to balance but players love it when they find the weakness. 

But thx for the Feedback, i will keep it in mind <3 really appreciate it 

(+1)

PDF bookmarks in it AND an internally hyperlinked table of contents! Good story and functional.

All thanks to your feedback!